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Showing posts with label MapleStory Skill Guide. Show all posts
Showing posts with label MapleStory Skill Guide. Show all posts

3/01/2008

Henesys Party Quest Guide

In the PQ, there are plants at the bottom of the map, and clouds everywhere else.

There are also 6 floting patches of grass.

What you have to do is attack the plants, causing them to drps seeds. Then you put

the seeds on the floting grass, but not just anywhere. You have to put them in certon

patches, depending on the seed's color. buy maple story powerleveling

Blue seed-Upper Left patch of grass

Green Seed-Upper Right patch

Yellow Seed-Middle Left patch

Purple Seed-Middle Right

Brown Seed-Lower Left patch

Pink Seed-Lower Right patch

When a seed is in the right patch of floting grass, it disapears and a flower appears.

When all 6 seeds are in place, the Moon Bunny appears between the lower patches.


Now is when the real action starts. Now you have to deffend the Moon Bunny from flying

monsters while it's making rice cakes. The monsters don't really have much HP, but wave

after wave will just keep comming until the leader has 10 rice cakes and talks to Growlie.

Until then, the Moon Bunny will also keep making rice cakes. buy maple story powerleveling


While defending the Moon Bunny, the monsters will come from the left, right, and above.

Everyone in the party could either stick around the Moon Bunny, or split up.


Once the leader has 10 rice cakes and talks to the the NPC, everyone in the party will

be sent to another room. Here you can either do the bonus stage, or exit the PQ.


Bonus Stage


The bonus stage is fill of pigs, ribboned pigs, and 1 or 2 iron hogs. They have a prity

quick spawn rate, and the good news is... you can actualy DEAL DAMAGE to the iron hogs

if you normaly MISS them!!!! buy maple story powerleveling

Complete Scroll Chances Guide

Table of Contents

=======================================================================

1.0: Introduction

1.1: Update Log

1.2: Search

1.3: 60% Scrolls

1.4: 10% Scrolls

1.5: Special Thanks and Notes mesos


=======================================================================

1.0: Introduction

=======================================================================


Ever found yourself wondering "If I scroll this, what are the chances

I'll get a godly item and how likely is it that I'll phail completely?"

Well, if you have then the solution is here. This guide lists all the

60% and 10% scrolls success rates from 1 scroll all the way up to 10,

hopefully making your life a whole lot easier.


For more complicated scrolling combinations like 5 60% scrolls and 1

10% scroll you抣l have to put in some of the work yourself as there are

far too many combinations for one person to do. To work it out you

simply multiply result A by result B.


Example- To work out the chance of three 60% scrolls working and a 10%

scroll working I would first find the chance of the three 60%'s (21.6%)

and then of the one 10% (10%) and multiply them by each-other.


So,


0.216 x 0.1 = 0.0216


Then multiply it by 100 to get a percentage.


0.0216 x 100 = 2.16


2.16% chance that all the scrolls will work.


=======================================================================

1.1: Update Log

=======================================================================


v1.0: The guide is born.

v1.1: Guide format changed into neater layout.

v1.2: Corrections made, dashes deleted, replaced with spaces.

V1.3: Random capitals deleted and fixed, Table of Contents changed.

V1.4: Legal Information updated, Contact Information updated.

V1.5: Cleaned up some more


=======================================================================

1.2: Search

=======================================================================


To save you the hassle of searching through the entire guide a search

function has been included. To use it simply press Ctrl + F and type in

the code for the set of scrolls you would like.


Example: When searching for 5 60% scrolls press Ctrl + F and type [560].


=======================================================================

1.3: 60% Scrolls

=======================================================================


One 60% scroll [160] mesos


Chance of one scroll working: 60%

Chance of all scrolls failing: 40%


Two 60% scrolls [260]


Chance of two scrolls working: 36%

Chance of one scroll working: 48%

Chance of all scrolls failing: 16%


Three 60% scrolls [360]


Chance of three scrolls working: 21.6%

Chance of two scrolls working: 43.2%

Chance of one scroll working: 28.8%

Chance of all scrolls failing: 6.4%


Four 60% scrolls [460]


Chance of four scrolls working: 12.96%

Chance of three scrolls working: 34.56%

Chance of two scrolls working: 34.56%

Chance of one scroll working: 15.36%

Chance of all scrolls failing: 2.56%


Five 60% scrolls [560]


Chance of five scrolls working: 7.776%

Chance of four scrolls working: 25.92%

Chance of three scrolls working: 34.56%

Chance of two scrolls working: 23.04%

Chance of one scroll working: 7.68%

Chance of all scrolls failing: 1.024%


Six 60% scrolls [660]


Chance of six scrolls working: 4.6656%

Chance of five scrolls working: 18.6624%

Chance of four scrolls working: 31.104%

Chance of three scrolls working: 27.648%

Chance of two scrolls working: 13.824%

Chance of one scroll working: 3.6864%

Chance of all scrolls failing: 0.4096%


Seven 60% scrolls [760]


Chance of seven scrolls working: 2.79936%

Chance of six scrolls working: 13.06368%

Chance of five scrolls working: 26.12736%

Chance of four scrolls working: 29.0304%

Chance of three scrolls working: 19.3536%

Chance of two scrolls working: 7.74144%

Chance of one scroll working: 1.72032%

Chance of all scrolls failing: 0.016384%


Eight 60% scrolls [860]


Chance of eight scrolls working: 0.679616%

Chance of seven scrolls working: 8.957952%

Chance of six scrolls working: 20.901888%

Chance of five scrolls working: 27.869184%

Chance of four scrolls working: 23.22432%

Chance of three scrolls working: 12.386304%

Chance of two scrolls working: 4.128768%

Chance of one scroll working: 0.786432%

Chance of all scrolls failing: 0.065536%


Nine 60% scrolls [960] mesos


Chance of nine scrolls working: 1.0077696%

Chance of eight scrolls working: 6.0466176%

Chance of seven scrolls working: 16.1243136%

Chance of six scrolls working: 25.0822656%

Chance of five scrolls working: 25.0822656%

Chance of four scrolls working: 16.7215104%

Chance of three scrolls working: 7.4317824%

Chance of two scrolls working: 2.1233664%

Chance of one scroll working: 0.3538944%

Chance of all scrolls failing: 0.0262144%


Ten 60% scrolls [1060]


Chance of ten scrolls working: 0.60466176%

Chance of nine scrolls working: 4.0310784%

Chance of eight scrolls working: 12.0932352%

Chance of seven scrolls working: 21.4990848%

Chance of six scrolls working: 25.0822656%

Chance of five scrolls working: 20.06581248%

Chance of four scrolls working: 11.1476736%

Chance of three scrolls working: 4.2467328%

Chance of two scrolls working: 1.0616832%

Chance of one scroll working: 0.1572864%

Chance of all scrolls failing: 0.01048576%


=======================================================================

1.4: 10% scrolls

=======================================================================


One 10% scroll [110]


Chance of one scroll working: 10%

Chance of all scrolls Failing: 90%


Two 10% scrolls [210]


Chance of two scrolls working: 1%

Chance of one scroll working: 18%

Chance of all scrolls failing: 81%


Three 10% scrolls [310]


Chance of three scrolls working: 0.1%

Chance of two scrolls working: 2.7%

Chance of one scroll working: 24.3%

Chance of all scrolls failing: 72.9%


Four 10% scrolls [410]


Chance of four scrolls working: 0.01%

Chance of three scrolls working: 0.36%

Chance of two scrolls working: 4.86%

Chance of one scroll working: 29.16%

Chance of all scrolls failing: 65.61%


Five 10% scrolls [510]


Chance of five scrolls working: 0.001%

Chance of four scrolls working: 0.045%

Chance of three scrolls working: 0.81%

Chance of two scrolls working: 7.29%

Chance of one scroll working: 32.805%

Chance of all scrolls failing: 59.049%


Six 10% scrolls [610]


Chance of six scrolls working: 0.0001%

Chance of five scrolls working: 0.0054%

Chance of four scrolls working: 0.1215%

Chance of three scrolls working: 1.458%

Chance of two scrolls working: 9.8415%

Chance of one scroll working: 35.4294%

Chance of all scrolls failing: 53.1441%


Seven 10% scrolls [710]


Chance of seven scrolls working: 0.00001%

Chance of six scrolls working: 0.00063%

Chance of five scrolls working: 0.01701%

Chance of four scrolls working: 0.25515%

Chance of three scrolls working: 2.29635%

Chance of two scrolls working: 12.40029%

Chance of one scroll working: 37.20087%

Chance of all scrolls failing: 47.82969%


Eight 10% scrolls [810]


Chance of eight scrolls working: 0.000001%

Chance of seven scrolls working: 0.000072%

Chance of six scrolls working: 0.002268%

Chance of five scrolls working: 0.040824%

Chance of four scrolls working: 0.45927%

Chance of three scrolls working: 3.306744%

Chance of two scrolls working: 14.880348%

Chance of one scroll working: 38.263752%

Chance of all scrolls failing: 43.046721%


Nine 10% scrolls [910]


Chance of nine scrolls working: 0.0000001%

Chance of eight scrolls working: 0.0000081%

Chance of seven scrolls working: 0.0002916%

Chance of six scrolls working: 0.0061236%

Chance of five scrolls working: 0.0826686%

Chance of four scrolls working: 0.7440174%

Chance of three scrolls working: 4.4641044%

Chance of two scrolls working: 17.2186884%

Chance of one scroll working: 38.7420489%

Chance of all scrolls failing: 38.7420489%


Ten 10% scrolls [1010]


Chance of ten scrolls working: 0.00000001%

Chance of nine scrolls working: 0.0000009%

Chance of eight scrolls working: 0.00003645%

Chance of seven scrolls working: 0.0008748%

Chance of six scrolls working: 0.0137781%

Chance of five scrolls working: 0.14880348%

Chance of four scrolls working: 1.1160261%

Chance of three scrolls working: 5.7395628%

Chance of two scrolls working: 19.37102445%

Chance of one scroll working: 38.7420489%

Chance of all scrolls failing: 34.86784401


=======================================================================

1.5: Special Thanks and Notes

=======================================================================


Special thanks goes out to my guild, LambOfGod, for being the best

Guild ever!


Special thanks to Sicangu for being native american


More thanks to CyrusLK for revamping the layout and helping me sort

out some issues.


I plan to add 30% and 70% scroll information soon. (Stop emailing me!)

MapleStory Mission I (Zakum Party Quest)

IMPORTANT NOTE: As of the last MapleGlobal update, v0.35, the Zakum Party Quest

is now limited to 3 quests per day for the party leader. This has been

calculated as 3 per 24 MapleStory hours. Basically, they have given limits to

how many times you can go in as party leader for every 24 hours. The clock,

however, DOES reset at Midnight, 12:00 AM, PST (Pacific Standard Time) or, PDST

(Pacific Daylight Savings Time). I'm not sure why they stuck in this leader

limit, and there are a lot of people who feel it's just a pain in the ass to

have this limit. So if you are in a party of 6, 18 times is the maximum you can

go in before someone has to quit and a new leader is chosen that hasn't been a

leader in the past 24 hours. cheap maple story mesos

Rough Outline of Main Map Room as to where documents and keys are:


--------------------------------------------------------



3-1 3-2 (2) 4-2 (mound) 5-1 6-1



--------------------------------------------------------



2-1 14-1 (chest) 15-1 7-1 7-2 (2)-----



--------------------------------------------------------



1-1 1-2 13-1 (2) 8-1 (2)



--------------------------------------------------------



12-1 11-1 (chest) 10-1 10-2 (2)9-1 9-2 (2)

(chest)

-------------------------------------------------------



-----------------------



---------------------------------------------------



* Portal to Main Room 16-4



-------------------- ---------------



16-3 (chest only)

---------------

-------------------

16-5 (mound)

16-2 (chest only)



------------------- ---------------



-----------------------------



16-1 (empty) 16-6



---------------------------------------------------


Map Legend:

Unless indicated, all rooms have documents. (2) = 2 documents in that room,

and (chest) means that there is a key in the room as well. Only excepts are

4-2 which has key and document in mounds only, and 16-5 which has a key in a

mound and a document in a chest. Rooms 8-2 (not shown on map) and 16-1 are

empty rooms. Rooms 7-2 and 10-2 will teleport you into the main chamber of 16

when you get to the end of each room and exit.


You will need to collect all 7 keys and have one person in party drop them in

front of the LARGE chest in 16-5. The chest will open and a fire ore will pop

out of it. Collect the fire ore and exit out to the main room. Party leader then

must collect ALL documents and fire ore (if necessary) from the other party

members first before talking to Aura (NPC). If you succeed in collecting the

fire ore (which is a must) and at least 30 documents (total possible to collect

is 32), each person in the party will receive 20,000 EXPerience, 5 Return to

Dead Mine scrolls and a Piece of Fire Ore when they exit through the portal.


If your party consists of 2 or less in the party and time is an issue for you,

concentrate on getting just the 7 keys (typical time to complete just this

portion of the quest is between 8 to 12 minutes) and get the fire ore in 16-5

to bring back to Aura (NPC). Each person in the party will get 12,000 EXPerience

and a Piece of Fire Ore when they exit through the portal.


If you have a party of 2 or more going in, use the following assignment formulas

to finish the quest within 7 to 18 minutes of starting it. Please note that

where indicated as (2) - there are 2 documents in that room, and (chest) means

there's a key to find additionally. Unless indicated all documents are in

mounds/rocks, do not attack chests if it is not necessary to!


Note: If the last document in 16-5 is not found, skip it if your party has

followed the list and the other documents are already found. By the time you get

to 16-5, there should be at least 30 to 31 documents found by party members, so

if you teleport back out to the main room while trying to find it, it's not a

document that is critically needed. Also, please follow the room assignments

IN ORDER. This is due to the natural flow on how you progress from one area of

the main map to another. Adjustments to this flow will be made periodically to

ensure the fastest speed of finding quest items, so please check back for any

updates! cheap maple story mesos


------------------------------------


For 6 people, divide up the rooms as such:


* Assignment #1 Rooms 12-1, 2-1. 3-1, 3-2 (2), 1-1, 1-2 = 7 documents

* Assignment #2 Rooms 11-1 (document only), 13-1 (2), 14-1 (document only),

15-1, 8-1 (2) = 7 documents

* Assignment #3 Rooms 11-1 (chest - key only), 14-1 (chest - key only), 4-2

(key and document in mounds), 5-1 = 2 documents + 3 keys

* Assignment #4 Rooms 6-1, 7-1, 7-2 (2), 3 documents in main room = 7 documents

* Assignment #5 Rooms 9-1, 9-2 (2) (chest), 10-1, 10-2 (2) = 6 documents +

1 key

* Assignment #6 Rooms 16-3 (chest), 16-2 (chest), 16-4, 16-6, 16-5 (document in

chest, key in mound - get key FIRST) = 3 documents + 3 keys


Note: Documents in 6-1 and 16-5 are optional since if the quest is done

correctly, you should have total of 30 documents.


------------------------------------


For 5 people, divide up the rooms as such:


* Assignment #1 Rooms 12-1. 2-1. 3-1, 3-2 (2), 1-1, 1-2, 3 documents in main

room = 10 documents

* Assignment #2 Rooms 11-1 (chest), 14-1 (chest), 4-2 (key and document in

mounds) = 3 documents + 3 keys

* Assignment #3 Rooms 13-1 (2), 15-1, 7-1, 7-2 (2), 8-1 (2). 5-1, 6-1

= 10 documents

* Assignment #4 Rooms 9-1, 9-2 (2) (chest), 10-1, 10-2 (2) = 6 documents

+ 1 key

* Assignment #5 Rooms 16-3 (chest), 16-2 (chest), 16-4, 16-6, 16-5 (document

in chest, key in mound - get key FIRST) = 3 documents + 3 keys


Note: Documents in 6-1 and 16-5 are optional since if the quest is done

correctly, you should have total of 30 documents.


------------------------------------


For 4 people, divide up the rooms as such:


* Assignment #1 Rooms 12-1. 15-1, 7-1, 7-2 (2), 8-1 (2), 2-1. 3-1, 3-2 (2),

1-1, 1-2, 3 documents in main room = 16 documents

* Assignment #2 Rooms 11-1 (chest), 13-1 (2), 14-1 (chest), 4-2 (key and

document in mounds), 5-1, 6-1 = 7 documents + 3 keys

* Assignment #3 Rooms 9-1, 9-2 (2) (chest), 10-1, 10-2 (2) = 6 documents +

1 key

* Assignment #4 Rooms 16-3 (chest), 16-2 (chest), 16-4, 16-6, 16-5

(document in chest, key in mound - get key FIRST) = 3 documents

+ 3 keys


Note: Documents in 6-1 and 16-5 are optional since if the quest is done

correctly, you should have total of 30 documents.


------------------------------------


For 3 people, divide up the rooms as such:


* Assignment #1 Rooms 12-1. 15-1, 7-1, 7-2 (2), 8-1 (2), 2-1, 3-1, 3-2 (2),

1-1, 1-2, main room (3 documents) = 16 documents

* Assignment #2 Rooms 11-1 (chest), 13-1 (2), 14-1 (chest), 4-2 (key and

document in mounds), 5-1 (teleported to here from 4-2), 6-1,

then head to 16 = 7 documents + 3 keys

* Assignment #3 Rooms 9-1, 9-2 (2) (chest), 10-1, 10-2 (2), 16-3 (chest), 16-2

(chest), 16-4, 16-6, 16-5 (document in chest, key in mound -

get key FIRST) = 9 documents + 3 keys


Note: Documents in 6-1 and 16-5 are optional since if the quest is done

correctly, you should have total of 30 documents.


------------------------------------


For 2 people, divide up the rooms as such: (Note: this is still a work in

progress, and is subject to change)


* Assignment #1 Rooms 11-1 (chest), 13-1 (2), 14-1 (chest), 4-2 (key and

document in mounds), 5-1 (teleported to here from 4-2), then

head to 16 to drop off keys, back out to room 16 and get 16-4,

16-6, then back out to main, head to left side and get 12-1,

2-1, 3-2 (2), 1-1, 1-2 = 14 documents + 3 keys

* Assignment #2 Rooms 9-1, 9-2 (2) (chest), 10-1, 10-2 (2), 16-3 (chest), 16-2

(chest), 16-5 (skip document in chest, key in mound - get key

FIRST), then head back out to main room and get 15-1, 7-1, 7-2

(2), 8-1 (2), 3 documents in main room = 16 documents + 3 keys


Note: Documents in 6-1 and 16-5 are optional since if the quest is done

correctly, you should have total of 30 documents. cheap maple story mesos


------------------------------------


PARTY LEADER: Have the people who get keys meet in main room of 16 at 16-5

entrance and have ONE party member collect all keys and documents from those

party members. Then go into 16-5 with those same party members and have them

look for the document in the chests. If they both teleport out, skip finding the

document. Have remaining party members search main floor for the 3 documents

out there. If you have your party organized, it should be fairly easy to finish

the quest within 7 to 10 minutes.

One last thing, if there is enough time, 3-2 and 10-2 has a ~10k meso bag in a

chest. If your party leader says it's ok to go find them, go for it. If not,

don't waste the time. DM scrolls are worth quite a bit of meso's in FM as it is.


Good hunting!

MapleStory Guild Quest

Table of Context

-------------- 1. Stuff About Majal

-------------- 2. Basic Info.

-------------- 3. Preparing

-------------- 4. Stage 1

-------------- 5. Stage 2

-------------- 6. Stage 3

-------------- 7. Stage 4

-------------- 8. Stage 5

-------------- 8.1 Hole 1

-------------- 8.2 Hole 2

-------------- 8.3 Hole 3

-------------- 8.4 Hole 3

-------------- 9. Stage 6

-------------- 10. Stage 7

-------------- 11. Credits



1. Stuff about Majal


Hello, Many of you whould know me as Majal of the Hidden-Street forums or

the forum owned of Maplestory Apocoliptic.

Anyways, I am making this guide in Text format for the Hidden-Street forums

and for the GameFaq's Forum.

My email is examanator@hotmail.com

My Account is Slorf (sLorf) on Bellocan. (Retired)

My Account is Markia on Mardia. cheap maplestory mesos


2. Basic Info.


The guild quest has recently came out for MapleGlobal.

You earn GP which is only usable for having your guild on the scoreboard,


The Basic Rules are:


Participate rules

1. 6 ~ 25 members, at least 1 party must be organized.

2. Can be in diffrent guild, but no GP will be given.

3. Only guild master / jr.master can start the guild quest.

4. Only 1 channel at a time, can't do separately.

5. Guild quest time, 3min + 90min + 40sec = 93min 40sec


Guild Quest rules

1. Any potions are allowed. (duhhh)

2. In the 3 minutes, if times out without at least 6 people in a party,

guild quest'll end.

3. If guildmates die or dc during the quest, everybody can continue before 5

people left.

4. If guildmates die inside the guild quest, he/she can revive at the 1st

map and re-enter.

5. Unable to use Teleport Rock, VIP teleport rock or Mystic Door.


Entering rules

1. Get a permission to enter the Guild Quest through NPC Bulletin Board.

2. The guild will recieve a number, will appear on the chat box. Eg.01

3. Once its your number, you can go in through the NPC Shuang. (waiting time

3min or canceled)

4. Must enter manually. It's not like PQ once leader in, all in.

5. Once you got in, you can start! (Can't save 3 minutes le =.=")


Basic Requirements

1. An equipment slot for the Earring.

2. A thief with max Haste and Dark Sight.

3. A mage with lv15+ Teleport skill.

4. At least 4 lv100 above.

5. Must have at least 1 guild member below lv30

6. At least 2 guild member with good jumping skills.

7. Members fighting Ergoth must be HP above 4000.

8. Bring some All Cure / Holy Water. (In case)


3. Preparing


On this stage the Master or Jr. Master must get a number so they my wait in

line,

there are many Guild that want a try at the Guild pq, so you may need to

wait a while.

When it gets to your guild number, wait outside Shuang, you should organize

your guild Before you get to him.

Expecialy if you want your friends/non Guild members to enter.

When the Guild Master/Jr. Master enters his/her entire party enters too.

Those not inside the party can maunualy enter.

You are givin 3 Minutes to organize your party (Please do this before)

You also need a level 30 or Under, please remember this. cheap maplestory mesos


4. Stage 1


While inside the stage, after the 3 Minute wait, you must break the crystals

and wear the earings or you will auto die.

The earings are also used as a sacrafice to the Ergoths Throne.


5. Stage 2


You will be at the entrance to the castle. You have to hit the 3 Statue's in

the order they blink.

There are 3 Seperate Statue's the Angel, Bull's Head, and Devil Statue.

After all 3 Statues are hit in the order they glow, you will Recieve 15

Guild points and the Gate will open.


1. All members should be looking at 2 Statues at least.

2. Everyone must be ready for step 3, or something will go wrong.

3. Guild master must talk to Gatekeeper (NPC) to start the stage.

4. When one of the Statues you are observing flashes shout the number in

Party/Guild Chat.

5. When the statues start glowing, hit them in the Order from the numbers

your Party Shouted.

6. If you hit wrongly you will have to restart.

7. If you get through all 3 Statues properly, then your done!


Guide From: Caru of Hidden-Street.net/forum

1. Talk to the Lion statue, he will initiate the sequence.

2. Hit the 4 Statues in the order they flash.

3. Talk to Lion statue: If right move on to step 4. If wrong back to step

one.

4. Hit the 5 Statues in the order they flash.

5. Talk to Lion statue: If right move on to step 6. If wrong back to step

one.

6. Hit the 6 Statues in the order they flash.

7. Talk to Lion statue: If right, congrats, 15 gp for you and you can move

on. If wrong back to step one cheap maplestory mesos


More from Caru:

For a low number of members participating: Treat each row as a row on the

keyboard (top from left to right would be q,w,e,r,t,y...) When you see a

statue light up press the corresponding letter. You can use this method with

just two people splitting the map evenly. Good for when you have a bunch of

people who have no idea what they are doing so you can tell them to go sit

in the corner and be quiet.

(credit to MaidenOfIron-She suggested it and we were about to try it but our

6'th member signed off)


For a high number of members participating: Each member stands on top of 1

statue, and has the ability to jump to another 2-3 easily. When a statue

lights up he makes a call in chat (anything really) and drops 10 mesos. The

second statue that lights up someone drops 50 mesos, third statue 100,

fourth 1000. Then for statues five and six in the latter part of the stage

you can use pots (hp for 5, mp for 6) or something else that is

pre-determined. That way when it comes to hitting the statues there is no

confusion.

(Credit to someone on my bl, he was explaining his guild's tactics, but I

cant remember who it was -_-)


6. Stage 3

You will be inside "Hall of the Knight" it is divided into 4 Parts. They

are....


6.1 Room of Faith


This is a jump quest room, get your 2 best jump questers to do this.

There are 3 "Spears of Longinus", so it must be done 3 Times.


6.2 Room of Courage


In this room you must Defeat all the Stone Mustles and Masters, the Last one

will drop a "Gold Key"


6.3 Room of Pledge


In this room you need a Level 17 Telleport Magician and a Dark Sight Thief.

The mage will need to telleport at the bottom lane to get a get a key and

give it to the theif.

The Thief will then need to go through a bunch of Golems that do 8k Damage

on Contact.

Drop the key at the end to get a Spear of Longinus.


6.4 Room of Glory


At each stage you will need to drop the spear at the holster at each of the

Lanes.

Only with a thief's max Haste can you transform the Spear of Longinus.

For lame 1~3 you will need to follow this combonation 2-1-5-2-2-1-2 to Reach

the top.

For the forth Lane a Mage with level 15 Telleport (At least) drop the a

Spear of Longinus.


7. Stage 4


You will be at "Fountain of the Wiseman"

You will see a NPC, before talking to it, make shure all the Non combat

Guild members to the -

Upper left room (Wine Cellar) and to the upper right side (Center Banquet)

to Get:

700 Years old Wine and Ancient Ingredient

While the members are gone, the Combat members click the NPC and fight the

Black and Mist Knights.

Gather 4 of Each item 2 or More must be used at the same time, you have 7

Trys to get the correct combo.

If you are wrong 7 Times the NPC will summon monsters to att you.

You get 25 Guild points if you are correct.


Credit goes to: HeavyFighter for the Guide. I changed it a bit though.


Rules:

1. Collect at least 4 of every item.

2. Just like any other item, It will dissapear after a long Time.

3. If you are incorrect 7 Times, Dark Knights will summon to attack the

players.

4. Keep the level 30- away from the area incase of spawn, they should be up

on the ropes.

5. Don't use more than 45 minutes on this stage.


Answers from the NPC

A. 1 of the item is correct, so as the position.

B. 1 of the item is correct, but the position is placed wrongly.


Identify the correct items to use

1. Put the same items in front of the statues. E.g. 1111

If the answer is 1A, continue to step 2.

If the answer is more than 1A, continue to step 2 but only allow to change 2

items.

If the answer is 0A, remove all items and choose either 2, 3 or 4 and repeat

step 1.


2. Remove 3 of the items and replace them with either 2, 3 or 4. E.g. 1222

If the answer is 2A or 1A1B or 2B, continue to step 3.

If the answer is 3A or 2A1B or 3B, continue to step 3 but only allow to

change 1 item.

If the answer is 1A or 1B, remove the 2s and replace them with either 3 or 4

and repeat step 2.


3) Take away two 2s and replace them with either 3 or 4. E.g. 1233

If the answer is 3A or 2A1B or 1A2B or 3B, continue to step 4.

If the answer is 2A or 1A1B or 2B, replace the 3s with 4. E.g. 1244


4) Take away one of the 3 and replace it with 4. E.g. 1243

If the answer is CLEAR, 2A2B, 1A3B or 4B, then you've finished identifying

the items!

If the answer is non of these, repeat step 3. Something must be wrong in

step 3.


5) After step 4, there is nothing much I can tell you now, tests your luck

and start arranging the items.

Use only the items you used in step 4. If you know how to play Master Mind,

you'll be good at this.

Note: If it happens to have 2A2B, 1A3B or 4B during step 1, 2 or 3. Skip the

remaining steps and start this step.


8. Stage 5


You will be at "Sharen lll's Grave" Talk to his will, it will Guide you, but

you must first summon his Soul.

go to the "Underground Waterway" You will need his: Pants, Coat, Shoe, and

Crown.


8.1 Hole 1


Kill 9 Puppet Golem, collect the 9 Skulls, drop them infront of bones, go to

the next room, do the Jumping part.

At the top there will be a box, hit it and get the pants, then Run.


8.2 Hole 2


This is a Jump Quest area, the last box contains his shoe.


8.3 Hole 3


This hole may only be entered by a level 30 or Below, or the Devil slime

will not apear.

Kill every Slime and collect the skulls, throw them infront of a pile on

bones, enter the opened door.

Compleat the jump quest and get the coat, then go meet your Friends.


8.4 Hole 4


This will need a Ranged player with High accurace (Ranger and Sniper)

Collect all 8 Skulls and drop them infrojnt of a pile of bones. Get the

crown and your done in the holes.


9. Stage 6


Drop the item's infront of Sharens Pile of bones, one at a time, in this

order: Shoe, Pants, Cloak, Crown.

He will apear and break the first door, but the second door will need a

Sacrifice.

Call the lowest level member of your party, or someone who dont Wanna fight

the boss, to drop his earings infront ofthe door.

The door will open, and you will get 30 Points, REVENGE!


10. Stage 7


This is the Boss Fight room, call the warrior with the most HP to break the

crystal on the chair, and Ergoth is summond.

So are his Gaurds.


Stats for the monsters

++++++++++++++++++++++


Hidden-Street.net Monster Stats


Ergoth


Level: 115

HP: 1700000

MP: 150000

EXP: 150000

KB (Knock-Back): 9999


Weapon ATT: 700

Magic ATT: 700

Weapon def: 1100

Magic def: 1200

Speed: 0

Accuracy: 230

Avoidability: 18


Most effective magic: none

Effective magic: Heal

Less effective magic: Ice, Lightning, Fire, Poison, Holy

Non-effective magic: none

Special ATT:

- summon mini reapers that give around 3700 damage,

- heal himself about 30000 HP,

- summon Black Knights and Myst Knights,

- summon mini reapers that deal around 300 damage. You can avoid these

reapers

somewhat because there is a little flashing symbol where they appear,

right

before they appear.


That is not all, He also has a bunch of Bodygaurds to help kill you and your

guildmates.

Here are their stats.


Lion Statue A


Level: 99

HP: 1000000

MP: 100000

EXP: 0

KB (Knock-Back): 9999


Weapon ATT: 600

Magic ATT: 600

Weapon def: 800

Magic def: 850

Speed: 0

Accuracy: 210

Avoidability: 13


Most effective magic: none

Effective magic: none

Less effective magic: Ice, Lightning, Fire, Poison, Holy

Non-effective magic: Heal


Lion Statue B:


Level: 99

HP: 1000000

MP: 100000

EXP: 0

KB (Knock-Back): 9999


Weapon ATT: 600

Magic ATT: 600

Weapon def: 800

Magic def: 850

Speed: 0

Accuracy: 210

Avoidability: 13


Most effective magic: none

Effective magic: none

Less effective magic: Ice, Lightning, Fire, Poison, Holy

Non-effective magic: Heal


Knight Statue A


Level: 100

HP: 900000

MP: 80000

EXP: 0

KB (Knock-Back): 9999


Weapon ATT: 610

Magic ATT: 610

Weapon def: 950

Magic def: 920

Speed: 0

Accuracy: 210

Avoidability: 14


Most effective magic: none

Effective magic: none

Less effective magic: Ice, Lightning, Fire, Poison, Holy

Non-effective magic: Heal


Knight Statue B


Level: 100

HP: 900000

MP: 80000

EXP: 0

KB (Knock-Back): 9999


Weapon ATT: 610

Magic ATT: 610

Weapon def: 950

Magic def: 920

Speed: 0

Accuracy: 210

Avoidability: 14


Most effective magic: none

Effective magic: none

Less effective magic: Ice, Lightning, Fire, Poison, Holy

Non-effective magic: Heal


A Guy named Punisher Emailed me a helpful guide:


Clerics MUST have a good Dispel for all the status ailments that the boss

inflicts.

Also, before the fight, have a chief bandit with preferrably maxed Mesos

Explosion

drop a TON of money on the left of the throne, due to the fact that the

Dispell lion statue

will spawn there. Once the money is set, summon the boss. once they come up,

HAVE THE CB SPAM MESOS EXPLOSION NEAR THE DISPELL STATUE.

It'll be worth it and you'll be able to keep your buffs. Also, in the room

where you

have to sacrifice someone, if one doesn't wanna fight or even get attacked

by the boss,

there's a crack in the pillar that they can go in, bringing them into the

throne room,

but on a platform up high. Just... don't go right or you'll take around 1k

damage from the spikes.

Have the priest or bishop spam their buff skills and shining ray when needed

to keep the party alive.

So far, I know this. Hope it helps.

-Punisher


11. Credits


Credits for Info go to HeavyFighter

Credits for some Guides go to HeavyFighter

Credits for some Guides go to Caru