Welcome.
This is my first guide, so keep that in mind with any complaints you may have. If you feel that I could improve this in any way, or you know something that you think could benefit the guide then feel free to post, and odds are I'll implement it somewhere.
Firstly, about me. I'm an 83 Ranger, and this guide is dedicated mainly to other 8X Rangers too. However I've never asked or investigated at the success of training here during 7X or 9X onwards, so who knows. As far as equips go, I think I have quite good equips for my level, however my stats are completely messed, so I think any 8X Ranger could train successfully here. maplestory mesos
Version History:
Version 0.1 - Completed everything apart from Areas #2, #3 and #4.
Version 0.5 - Added Area #2
Version 1.0 - Finished the actual guide, though contributions are still open.
What are Wolf Spiders?
Level: 80
Experience: 1,200
HP: 28,000
MP: 350
Accuracy: 175
Avoidability: 30
Weapon attack: 450
Weapon defense: 700
Magic attack: 490
Magic defense: 650
Minimum damage to knock back: 1,000
Common equipment: White Seraph Cape, Strawberry Earrings
Warrior equipment: Blue Screamer, Red Rivers Boots, Orihalcon Platine (M), Orihalcon Platine Pants (M), Purple Imperial, The Gold Dragon
Magician equipment: Purple Enigma Shoes, Green Oriental Fury Coat (M), Green Galaxy, Red Requierre (F) maplestory mesos
Bowman equipment: Blue Falcon, Red Anes (F), Dark Linnex (M)
Thief equipment: Blue Scarab, Brown Osfa Boots, Green Pirate Boots, Blood Nightfox
Useable drop: Ilbi Throwing-Star, Dark Scroll for Pole Arm for ATT (70%), Scroll for Claw for ATT (10%)
Ore drop: Topaz Ore, Black Crystal Ore, Steel Ore, Wisdom Crystal Ore
Wolf Spiders are the strongest monsters released with New Leaf City in patch 0.40, and as such, are exclusive to gMS (as far as I know). They're pretty popular lately due to it being speculated they have an identical drop set to Lycanthropes, which drop some pretty nice gear.
However very few people (that I know of) actually use Spiders to train, so it's my intention with this guide to at least have some Rangers try it out, since I find it's pretty decent exp. Just as a sidenote, it takes me 5-6 Strafes to kill a single Spider.
What are the positives and negatives of training at Wolf Spiders?
Positives:
Decent (if not good) exp - I get around 14 - 15% and hour there.
Not far to travel from Victoria Island.
Very close to (IMO) the best potion source in the game.
Very valuable equip drops (Ilbis, Blue Screamers, Blue Scarabs)
Drops a considerable amount of mesos each kill (around 750-1050)
If you have a decent jump, very easy to jump over.
No magic attacks at all.
Negatives:
A lot of killing is done by sniping from a distance, so if you see a drop, you pretty much have to hustle there ASAP to pick it up before it becomes available for all maplestory mesos
There's nothing more frustrating than gathering a mob at the bottom, and having someone else start killing them.
They pack a VERY strong punch(~1500). Most rangers would die after 2 hits without repotting, so quick fingers are essential for survival.
It is very easy to die if you're not careful.
Being able to jump shoot is very important.
Now that's out of the way, time for the required skills:
3 Puppet is the absolute minimum - Though it's much more comfortable at 6.
A decent Strafe
At least 1 Arrow Rain - This is essential.
The ability to jumpshoot consistently - Not necessary, but makes everything a hell of a lot easier and faster. You'll be taking way too many hits if you haven't got this downpat.
At least +15 Jump - I'm not too sure about the exact amount of extra jump necessary, however my shoes are 15 jump and that works for everything. Jump is necessary to reach certain platforms easily.
Max Arrow Bomb - You'll use this a lot for mobs, so it's very important. Snipers are out of luck as there are areas where only Arrow Bomb will work.
And now for the map:
I'll be splitting up the guide into four areas - as indicated by the mini-map.
Area #1
Part 1
Now here is the "Safe Platform" of the map - it's the only place where you're free from being hit by spiders (though do take note - recently on the GameFAQs boards someone has been using summon bags on afk players here, so I'd afk in the Cash Shop when I can).
Now the A and B areas can only be accessed by Hermits and CBs, so if you desire to get up there, forget about it. However Rangers CAN still kill monsters up here (though with difficulty). Basically, if you stand at the middle of the platform (or slightly to the left or right - experiment with it) you CAN hit monsters up there, making Arrow Bomb ideal. However the Spiders MUST be exactly where the A or B box is at the time of firing for it to hit.
Now this is a problem frequently encountered when trying to kill here: You've aggravated all the Spiders, and now they're all jumping in that one spot at you - making them impossible to hit. I find the best thing to do here is to either cast Puppet twice or leave and re-enter the map. Both of these return the Spiders to neutral, meaning they run around once more. Basically the only way to kill these fast is if a Spider gets stunned in one of the A/B boxes. Initial impact of Arrow Bomb tends not to knock them back, meaning it can be spammed for continual damage. Example:
Oh and if you happen to have something drop up there, just pray either a Hermit/Thief friend is nearby or a generous person grabs it and will give it to you willingly. Otherwise you can sit and watch it disappear. That's the main reason I never kill in this spot unless it's absolutely necessary to keep spawn up. I KNOW that someday I'll get my long awaited Ilbi drop up here.
Now that covers the top bit, now for the second part of Area #1
This is the main part of Area #1. I've divided the place into the 4 locations here that Spiders spawn. Now where I'm standing (on top of the sign) is 1 - The central location for killing Spiders in areas 2, 3 and 4. This is where the boosted jump is necessary. Basically if you can jump from 4 to 1, you're sweet. If not, try and wear jump boosting equips (Icarus (3), Independence Day Hat *shudder*, jump scrolled shoes). Now assuming we are standing at 1 now, you can snipe Spiders on 2 & 3 pretty easily, I don't think that requires explanation.
It's killing Spiders on 4 that can be tricky. Lucky your friend Otay has a safe solution. Firstly you must make sure either platform 2 or 3 is Spider free. While standing on 1, if you cast Arrow Rain, you'll usually hit all the Spiders beneath you like so:
Next you cast a puppet on whichever platform is clear (2 or 3) and watch as the Spider scurries to that side. Now if you jump down, Strafe away. In all my experience, if you stand at the opposite end of platform 4, the Spider will never come back far enough to hit you. The only reason you want 2 or 3 to be Spider free is that more often than not, the Spider up there will kill the puppet before you've cleared platform 4.
Now finally, this part is actually probably the most important here - how do I free up platform 1? Simple. Jump down to either 2 or 3 (whichever has the least Spiders, just for ease) and do your best to kill the Spider on the platform. If you aren't a man like the author here, then you can always aggro the Spider on 2/3, teleport back to the top safe platform and cast a puppet there, then just jump back down and Strafe away. Anyway, after you've done that, just Strafe the platform 1 Spider from there, like so:
Area #2
Now this part is my favourite bit of the map. Extremely easy to kill a very large amount of Spiders. However it's also extremely frustrating, as you're a very very easy target for KSing here.
Now I'll usually come down here right after I clear Area #1 when I enter a map.
Basically Spiders can spawn everywhere there is a blue box, and practically all Spiders spawning on the top left and right platform (the boxes with an arrow) can jump down into the pit. However the good news is that any Spider that actually spawns on the platforms in the pit will stay there. As in, if they spawn on that platform, they cannot jump off it, which is good to know for Strafing.
Now when you come here, first things first. Kill all Spiders on platforms like so:
As I said before, bear in mind most Spiders you see on these platforms spawned here, meaning they cannot leave it. So you can stand practically next to them (as long as it's on another platform) and they can't touch you.
Before this next step, I'd aggro any Spiders on the top platforms outside of the pit, so they jump inside. Basically you want as many Spiders in the pit as possible.
Now this is where Arrow Rain becomes essential once more. You want to aggro all the Spiders in the pit, and I literally mean all. If even one Spider isnt aggravated then it can cost you a lot of time (but don't worry, there's an easy way to check). Basically, if you fire Arrow Rain from the long platform in the pit, you can hit all Spiders like so:
Now once you've done this, you've entered danger time, since all Spiders you hit are now after you, and they CAN hit you from where I'm standing in this picture. What you do is move to one of the small platforms left or right like so:
From here, the Spiders below you can't hit you (on either of these platforms). However Spiders on top still can jump on you, especially since Arrow Rain can hit them up there too. There also is the danger of a Spider spawning on you, but that happens rarely. Basically just be prepared.
Anyway, doing this, you usually can see which Spiders you've aggravated and which ones are neutral. If you can't figure it out, any Spider not trying to jump at you is neutral. This is where it gets tricky.
Basically if you hurry from one of the "safe" platforms to the other, usually you can outrun the Spiders following you and make it to the other platform safely, so you can Arrow Rain any stray Spiders. Now the trick in this is to jumpshoot an Arrow Rain as you move from one of the mini platforms to the other, so you can hit any stray Spider nearby. Picture example:
By jumpshooting at "X" you should land on the platform, but still hit all the Spiders below X. This takes some practise to get used to, and you may have to do it a few times to hit all Spiders. But basically, if all visible Spiders seem to be jumping under you, then you run to the other platform and they all follow, you can advance to the next step.
Now by standing up here (or the one on the other side) you can cast a puppet into the small pocket as pictures. The Spiders can't touch the puppet and, if you followed steps correctly, every Spider in the pit should be jumping in the one corner.
From here, you just jump to where I am and Arrow Bomb away. Now if every Spider wasn't aggravated, then if you hit a neutral with an Arrow Bomb it will come and attack you where you are (and it can hit you from there), meaning you have to recast 2 puppets to get everything neutral, and try to aggro them all again.
Now if the puppet vanishes before you've killed them all, just jump back onto the mini-platform, cast another Arrow Rain or two, then recast another puppet then go and Arrow Bomb them away. I'll usually continue until there are about 2 Spiders left then just switch to Strafe.
Occasionally it glitches so that you can't hit any Spiders at all while they are in the corner (rarely, and only when there are few Spiders left), and since the Spiders are stunned they won't move. I usually jump down, throw a PKB (which removes all stun) then jump back to the long platform and continue Arrow Bombing.
As you can also guess, since such a large amount of Spiders are all packed into a corner, you tend to get ksed a lot - more frustrating than anything. Nothing you can really do about this, apart from being polite to anyone who comes into your map.
Finally, looting can take a while, since there usually is a lot of stuff in the corner. Since you've just killed a large amount of Spiders pretty quickly, new Spiders will jump into the pit pretty quickly. What I usually do is try to aggro the few Spiders in the pit, then cast a Puppet like so:
This way the few Spiders hover around near the puppet, giving you ample time to loot everything then Strafe the remaining spiders (depending on what level your puppet is).
Oh and just as a note, you need decent jump boost to jump from the ground to the long lower platform. Like I've said before, 15 definitely covers it.
Area #3/#4
Well since Area #3 and 4# is practically identical (just mirrored of the other side) I'll keep this as one section that relates to both. As far as I know at the time of writing, there's no real difference between the two.
This section is probably the most dangerous of the guide, too. It involves running through Spider territory, shooting Arrow Rain as you go. Sounds fun eh?
Anyway I'll split this section into two parts. One to accomodate Section 1 and another to accomodate Section 2. Do note that the tactics I describe can be used for either side. For simplicity, I'll show pictures from the left side (though if people actually request it, I can take pictures from the right).
Section 1
Okay, firstly you need to know how to actually get to Section 1. If you go to the bottom of the map (Not the pit) and walk either to the left or right, you'll see a fire on the ground. Press up on it, and it will teleport you to the fire on the next level. In turn, the one in Section 1 will teleport you back down again.
Do note the mini-map.
Once you understand this, you'll recognize this on all sides. IIRC every fire you see in the map teleports you to another fire, so before you start training, I'd spend a few minutes getting familiar with it.
Anyway, this is where it gets dangerous. Basically you want to run right from the very left side of Section 1 to the very end, where you'll then jump off, while jumpshooting Arrow Rain as you run the distance. Why? So you can aggro many (if not all) Spiders on this platform as you move. On occasion, you can make it to the very end without being touched, but odds are you will get hit once, if not many times.
Just a picture demonstration so you get the idea:
In this picture I'm mid jumpshooting Arrow Rain. Basically you want to aggro as many Spiders as possible, but it's not necessary and it's no big deal if you miss one or two.
Now, remember Platform 4 from Area #1? I think you can see where this is going. As a note, before you start clearing out Section 1, make sure you've killed any Spiders on Platform 4.
Anyway, now you should have a mob of Spiders after you, swarming on the edge of Section 1. What you do now is use the fire teleporter on the platform in the pit to teleport to Platform 4. Now with a bit of positioning you can Arrow Bomb these guys to death.
Do note where I'm standing (and just mirror it when you're killing the other side), since if you go much further back you won't hit any Spiders at all, and if you go closer then you can only hit Spiders further away. It's all about getting the hang of the angles. Anyway, you'll only actually hit Spiders where the arrow is pointing or further away. Luckily Arrow Bombs explosion should damage them all. Also note that you will consistently knock them back, and (since they're stunned) they'll get so far back you can't hit them. All you do is wait for stun to wear off and they'll come back within range. In this time I'll usually jump on top of the sign and clear Platform 3 and 4 from Area #1. When only 3 Spiders remain I'll usually switch to Strafe to finish them off.
Also note that you generally won't see the Spiders when they die, so when you've killed them I'd jump off the platform in the direction you were firing, just so you can see if you got any drops.
As I've said, everything in Area #4 can be done in Area #3.
Section 2
Now you'll have to have cleared out Section 1 before you do this - it's very important.
Okay, you've killed as many Spiders as you can by sniping with Arrow Bomb. You now go back to Section 1 and walk the length, killing any Spider you see (there usually is maybe 2 walking around) - seperate them and Strafe them to death (not too difficult due to very low knockback and the ease of jumping over them).
Now the platform is clear. What now? You go back to where the teleporter fire is on Section 1 and stand in the position (or thereabouts) as pictured.
Note that you can go a bit further if you want to, experiment with it, you'll see why in a minute.
From this position, you can fire at an angle so you can safely hit Spiders on the Section above.
The aim here is to hit as many Spiders possible (or if you've got a large group stunned, then you can keep Arrow Bombing until death).
Pretty much Spiders are always running everywhere, so there's bound to be one that runs in your range - and it usually happens pretty quickly. Now what you do is that upon firing, hope that one gets stunned in your range. Now just wait for other Spiders to be nearby and when you shoot your stunned Spider, the explosion of Arrow Bomb will hit all other ones nearby too.
Eventually you'll have hit at least most of them, and chances are when they come out of their stun, they'll be gathered around on top of you, making them impossible to hit. The solution? Puppet.
Now all the Spiders should swarm within Arrow Bomb range, making finishing them off not too hard. Like in Section one, you'll eventually knock them back out of range so just wait for stun to wear off, and fire timed shots so that your Arrow Bomb will hit them as they run at you.
Now there should be maybe one or two Spiders remaining, and if you can be bothered you can just teleport in from the fire in Area #1 and Strafe them to death (or to hurry to loot a valuable drop).
Another easier (but much longer and cheaper) way to clear Section 2 is just to stand where I am in the picture and spam Arrow Rain. However this takes a loong time and is pretty boring. I'd only recommend it if you're up there and you see that a large amount of Spiders are gathered within Arrow Rain range.
Just something I've remembered that all Archers should be familiar with: A lot of stuff in this guide revolves around being able to hit Spiders on an angle as they move. What you must understand before you get good at this is the system for determining if your shot will hit.
Pretty much, as long as the Spider is in range when you press the key for whichever move, then you'll hit it. It's hard to explain, but if, when you press the key, the monster is in range at that moment then your shot will hit it. However since theres a lot of sniping, the monster will continue running as the arrow travels, and won't actually be hit until a few seconds later.
It's a difficult concept to explain, if you don't understand then say something and I'll try to do better.
That's it for now! I'll try to add some information for Snipers down the track, or if anyone contribute then I'll slip that in and credit them.
Thanks for reading, and if you see me training at Spiders, then yeah, don't hesitate to say hi. Oh but if I ask you to change channels, then change channels dammit! Just kidding. But really.