recently editted: opinions of other bowmen on how many potions to bring.
also please remember that this was written the first months of zakum being killed-that's right, we didn't use CBs. pure fighting power. so obviously it would have taken 2-3 hours, but now it takes 40-60 MINUTES per run. keep this in mind when buying potions.
OMGosh, I forgot one of the MOST important parts!
DO NOT BOTHER GOING TO ZAKUM UNLESS YOU HAVE 512 MB OF RAM. Also, you MUST have a good connection.
PLEASE NOTICE THAT I HAVE UPPED THE SUGGESTED AMOUNT OF POTIONS TO BRING.Also, remember that the potions that I suggest are ONLY suggestions. the amount you need is completely dependant on how good of a healer / dispel'er you have. maple story powerleveling
Okay, firstly I am going to offer my basic insight for all of you who do not know.
When you go zakum, here are the potions that you will need if it is your first time going, and you want to ensure that you will live:
800 melting cheeses (gives 4,000 HP)
800 ice creamp pops (gives 2k HP. Use these when zakum attacks you with the 2k damage ... thing)
800 pure waters (do NOT get ice cream sundaes. they are a complete waste, and I will explain why in a few lines)
300 all cure potions (sometimes the priests are stunned and cannot dispel you)
100 warrior pills (to be safe :P, it will not take this long but some people might forget)
and that's all.
[size=5]BELOW ARE THE TESTIMONIES OF OTHER HIGH-LEVELED, EXPERIENCED ZAKUMERS ON HOW MANY POTIONS TO BRING.
Quote:
Originally Posted by Riceguy maple story powerleveling
zakum has changed,
40mins-1hour to kill
i use
400mana elixars/mp pills max on avg for 3 bodies, less can b used if u just focus on body.
i use 300-400 pops, 300-400 unagis,
50 sundaes on arms,
i carry 100 all cures but use about 5 to 0 each run.
ive done double runs back to back without repoting in between.
Quote:
Originally Posted by Ridya
I agree, Zak has changed a lot.
On average I use 400 cheese, 200 Ice pops and 300 waters per zak. (+100 of each is possible if the run goes bad...)
For your first time, like his guide says, carry 800 cheese and like 400-600 ice pops and a few hundred waters and mana's. You'll tend to over pot, until you get used to his attacks and learn more. Once you're more experienced you can basically cut the list in 1/2.
The best way to learn how to fight zak is to do a few runs and experiment yourself, guides are a good help, but until you go in there and experience it yourself you're not really gonna know what to expect. Also, don't go in with the expectation of living the first time you're in there, it's a learning process =D maple story powerleveling
*edit* forgot all cures, you'll need those too. I use anywhere from 50-100 per run, but I carry 200 just incase. Sometimes people run out and stuff so I like to have extras to drop. (mages especially run out sometimes since they stay up top and out of dispel's range)
However, after killing it once, I learned that you CAN wait about a half a second after you are attacked before you pot again, and if you are with a good priest you won't have to use many potions.
My last Zakum run I had an EXCELLENT priest, by far the best Priest that I have ever been with, and I only use 150 Cheeses, 250 ice pops, and 500 pure waters.
HOWEVER. Normally, this is how many potions I use [at 118]:
400 melting cheeses
300 ice cream pops
500 pure waters.
This totals to around [(400 * 4) + (300 * 3) + (500 * 1.5)] 3.75m. So, be prepared to SPEND 4-5m on potions on an AVERAGE zakum run. Pot costs will ONLY go down after you have more experience at zakum and level more.
The reason that you do not want to get potions bigger than pure waters is because...
Zakum performs the attack that makes you have 1 HP / 1 MP very, very often. Very often meaning around every 30 seconds. So just becareful; if you aren't healed within one second (at least for the first 250% of the body; meaning the entire first body, second body, and half of the third) then you use a melting cheese. Always use the HP potion FIRST, then use the MP potion. This will save your life. Zakum also has an attack that stuns you; you'll notice that you ARE able to see where it is going to be casted (it's about an inch wide stick that goes veritcall across the screen when casted, but the precast is on the bottom of the screen and it goes up about 1/8 of the screen) so try to dodge it when you can. If you get to the last 50% of the third body, use a melting cheese every time after you get hit with the 1 / 1 skill.
uh, also, do NOT talk in all chat unless it's extremely important, such as your priest or DK died and you need a new party. spam 'I NEED DK/PRIEST' three times and then jump up onto a ledge (as there is a glitch that does not allow you to type /partyinvite _namehere_ at the moment) so that they can right click you and leave your party once someone says to. Always listen to directions that are stated, do not do anything that you are not told to do.
Another thing... When zakum has it's physical defense barrier up (you will notice this when you start seeing '1's appearing like shit), I suggest that you cast booster / soul arrow / warrior pill at this time, no matter how long it has been since your last cast. It just saves time.
ALSO. THE ONLY THINGS THAT YOU SHOULD BE WATCHING DURING THE FIGHT ARE:
-YOUR CHARACTER. If it is your first Zakum fight, you will notice that it is EXTREMELY difficult to pick out your character during the beginning of the battle, especially at the first arms. Focus on where your character is extra hard at the body. Your character should always be to the LEFT of the rope that is on the left side while you are attacking the body and the bottom left arms. Also, MAKE sure that you are attacking. Sometimes you will stop attacking even though you are holding down the attack bar because Wizet presumes that you are 'botting. So just move back and forth and continue attacking.
-YOUR HP BAR [most importantly], AND YOUR MP BAR. Make sure that every time after Zakum casts the 1/1 you use a MELTING CHEESE and THEN use a pure water afterwards. Make sure that as you are watching your HP bar (which is what your MAIN focus should be during the body fight) you use a melting cheese ANY times you see it below 1,000.
-YOUR PRIESTS AND DRAGON KNIGHTS. If one of your priest or dragon knights died / disconnnected, spam in ALL chat that 'I NEED DK / PRIEST'.
-YOUR BUFFS. Always make sure you have soul arrow, booster, and a warrior pill in use.
uh, yeah, I got really far this last zakum so if any archers have any type of questions at all for Zakum, I can help you. I will make this have a Q&A section, putting all of the answers up that people have asked.
~~~~~~~Q&A SECTION~~~~~~
Click on the 'OGM Spoiler!' button to view all of the question and answer section.
OGM Spoiler!
Quote:
Originally Posted by chico
I'm not a ranged class, but what archers do in there besides damaging zakum?
What part they go for?middle arms? bottom arms? do you use bird there?do you use arrow eruption/rain? what party was with you?
sry if it was a lot of quesions, answer in any erder ^^
They basically follow the entire mob of people, and try to use strafe the entire time. There is no point in casting hawk during the entirity of the battle; it's damage is pathetic and the arms can not be stunned. Also, when you are fighting the body, you do not want to have hawk out because if it stuns one of the spawned monsters, it will start attacking you which is BAD because it might get close enough to make you swing which may not be bad for you because of MB, but it sucks for the majority of the people [hermits]. Arrow eruption and rain were ONLY used in the 3rd body when the spawn of mobs was incredible and they were on top of us. You do NOT want to use rain unless you absolutely have to, for the reason stated above for hawk.
Quote:
Originally Posted by Konjira
What level does an Archer have to be to go to zakum?
110 is the bare minimum as long as you have good equips.
Quote:
Originally Posted by Phoenix~Lament
I saw vids, and I thought I saw Rangers using fireshot there.
Why/Is that recommended?
Fire shot is only useful to the mob party (if you guys have one). If you don't know what a mob party is, I'll explain.
Once you get to the body, Zakum starts spawning monsters occasionally. It is not bad for the first body, but it starts spawning noticably more once you reach 50% left of the first body. Second body spawns lots more monsters, and well, the last body is crazy as shit. The majority of the players, in Bera it was 24 of us, remained on the left side of the body attacking it while the MOB party remained on the RIGHT side of the body and using mob attacks to quickly clear the mobs so that the attackers on the left could use their attacks without the mobs attacking them.
Quote:
Originally Posted by Anii
Ooh, i LIKE this thread! :3
Who did you pack along to the zakum fight, and who would you reccomend bringing?
I didn't really understand matt's post.. so could he or someone explain what that jumpled paragraph about elixirs and stuff was about? o.o;
Here's who went to Zakum at our last successful fight:
Party 1
SoSincere, Meilinge, Zoolander, Doccy, Krystalia, Kyujutsu
13X DK, 13X DK, 12X Priest, 118+ F/P mage, 12X Ice Mage, 12X Ranger
Party 2
GhenghisKhan, Xevaus, LadySchala, Shynobi, Laid, sWiFtPnOy831
13X DK, 13X Crusader, 13X Priest, 14X Hermit, 14X Hermit, 14X Hermit
Party 3
cscX, ximedidi, keturah, SinoKing, ThangDinh275, LordDenrae
13X DK, 12X DK, 13X Priest, 13X Hermit, 12X Hermit, 136+ DK
Party 4
FangBlade, baldwonder, Lionize, ChosenHealer, l33tculprit, PawtucketPat
12X DK, 11X Priest, 11X DK, 11X Priest, 12X Hermit, 11X Ranger
Party 5
Ganesha, Dockzz, yayofu, jeffreylee, caroo, FERMAN
12X DK, 12X CB, 12X Priest, 11X Priest, 13X WK, 13X WK
and party #1 was the party that attacked the mobs.
Basically, just bring people that you trust, have 512+ MB Ram, and a good connection. Also, 115 should probably be the minimum.
Quote:
Originally Posted by Phuong Le
Let's ask something basic that everyone should know, but I don't.
How long did it take? How long does it take on average? How many helms drop on average? How many other drops drop on average? And how many helms did your entire group get, and how many other drops did your entire group get? Yea, okay, so these everybody might NOT know, but I'm curious. x3
Bera killed it in an hour and fourty five minutes, and took about 30 minutes to organize it. I think that you should dedicate 3 1/2 hours each time you go to zakum, though.
Normally 3 helms drop.
We get 3 helms, 1 metus, 1 sunrise, and I believe 1 Fairfrozen (might have been looted, no one is sure)
Quote:
Originally Posted by Ellesdee
I summoned zakum once... At level 73
It came in and instantly did a ground hit attack, 2600 damage and I died.
So what's the max damage zakum would do? Obviously the amount of damage depends on the different stages of the body, but what's the worst so that if you have at least that much hp then you can survive without hb?
Also, I heard that some people at like level 100-ish would go to zakum with only a 4 people party just to kill the arms and get the exp. Over a year ago someone posted it in the jms screenies section that they went for the arms and he managed to get 2 levels out of that in one fight. They would either leave or just wait to die when the main body became active. How do you make of that?
Max damage that Zakum does is around 2,800. However, whenever you go to Zakum you will be with at the very least 1 Priest and 1 Dragon Knight. At level 113 with maxed Hyper Body, I have ~4700 HP. That's enough to survive one or two hits from Zakum. However, if you ever see your HP not moving up within two seconds (for the arms), I suggest you immediately use a potion. Adjust to 1 second for the body, since mobs can be spawned immediately after Zakum casts a 1 HP / 1 MP killer.
Level 100's in a party of 4 taking on all of the Arms? Sure, they could do it in maybe about 3-4 hours. When Bera took out Zakum (party list available in topic-starting post) we took about fourty five minutes to kill all of the arms. I got about... 2-3M EXP. That's fighting in a party, being the weakest person and weakest party. I would guess that if you were in a party of 6, 1x 10X priest / 1x 10X DK / 3x 10X hermits / 1x 10X bowman you could probably take the arms down in around 3-5 hours. It really depends on all of the gear.
The total experience that Zakum's arms give is 8,780,000. However, using Holy Symbol right before each arm is killed would yield 13,170,000 EXP. To get from level 100 to level 101 requires 10,223,168 EXP. EXP in a party is... I'm not quite sure how it's divided. However if everyone in the party was the same level, I would guess that it's a direct division by 6. Divide this by 6 and you get ~2,195,000 EXP.
ugh, it all really depends on how party EXP is divided. If I remember correctly, I get 1398 EXP in a party at Vikings with a level 110 (when I was level 112) and since Vikings gives 2100 EXP... I guess that would make sense, since if I'm ever in a Viking party I notice that I gain one less EXP per kill and per leech if someone else levels. So, if he was the same level as me, I would leech 700 EXP from him when he killed them and earn 1400 EXP when I killed them.
So, if you do go and kill arms with a 6 person party, the very least amount of EXP you can earn is ~2,195,000. However, this can amount to ~2,560,00 EXP if you do the most damage on all of the arms :]
(if you're wondering how I came up with 2,560,000, I just took 1/6 of 2,195,000 and added it to 2,195,000 =o I don't know if that's correct, but... yeah :p)
I hope I answered your question
Quote:
Originally Posted by Ray.mond
Google, this isn't a question about fighting Zakum, it's more about going to Zakum, since people rarely go to him in jMS.
Could you or anyone just quickly explain the process of getting to him and how long does it usually take.
uh, the normal process is...
-notify all members that you want to come 8-24 hours before hand. probably less for jMS since all you guys own.
-arrive at a meeting place, like the third job house or the el nath potion shop, or a certain FM channel / place at a certain time. this will be the 'beginning' of the zakum fight. it takes about ten to thirty minutes to get all of the members ready, give directions on dropping rules, telling people to remember to turn pets / effects / graphics off andor lower them, reminding people of certain rules, etc. it takes considerably less time if you have pre-organized parties.
-have one priest go to the door of zakum, and go to the very far right side where there is a huge rock. walk into the right wall (explanation given later)
-that one priest, let's call PP1 (party priest #1) doors PP2, PP3, PP4, and PP5 to that exact location at door of zakum. then that priest leaves PP1's party, makes a door to el nath and the party leader in el nath invites their PP# and then they are all at the door to zakum. everyone remains at the far right side to ensure that no noobs can see you. if everyone is present, and there are no noobs in site, then you all make a rush for the door. you enter the zakum's altar, and depending on your PC (for a 512 MB ram, you lag for 3-6 seconds) you lag upon entering the altar. everyone prepares on the right side to kill the healing arm first. so far this has probably taken thirty to sixty minutes.
-the killing of zakum can last anywhere from one hour and thirty minutes (bera's 2nd try took this long, not sure about any other server) to three or hour hours. it all depends on how strong your party members are, how fast the priest can dispel / heal, etc.
Quote:
Originally Posted by Ray.mond
That sounds a lot easier than what I had in mind, I thought you had to go through like 2 hours of jump quest or something. I hope I can zakum one day, too bad people in jMS never go >_>
Edit: ah, jump quest = eye of fire? >_>
oh, you mean the jump quest? the first jump quest is quite easy if you go to dtrmp4.com/ms and go to the zakum guide (you need to find 7 keys, it gives the location of each) however the second jump quest is quite difficult. i had my friend do it, it took him ~45 minutes and he's good at jump quests.
after completing the first j.q. you get like a piece of fire... keep this and get the breath of fire, which is obtainable only by the 2nd jump quest, and 30 gold zombie teeth to make 5 eyes of fire which are good for entering zakum.
Quote:
Originally Posted by mr_vortexx
so, the question is, do I HAVE to do the quests to enter the altar or not?
j
yes. You must have done the quests AND have an eye of fire to enter Zakum's Altar.
Quote:
Originally Posted by The Chosen One
Maybe you could add info about JQ and items and stuff and make this a complete Zakum guide to get to him and how to do it all.
Could give the topic some "more value".
mkay, I can't really add any advice to the 2nd zakum jump quest, but I guess I can for the first. Thanks for the suggestion!
Quote:
Originally Posted by kamikazee777
when the body summoms the mobs. how much damage do they do with a normal touch, and with a magic attack?
it does like 800-1100 damage on touch. I hardly even remember getting attacked by their m.atk o_o
Quote:
Originally Posted by theGlitch
Awesome. <3
"j
yes. You must have done the quests AND have an eye of fire to enter Zakum's Altar."
Do you have to repeat the quests each time? Is once enough?
You need an Eye of Fire each time, right?
you have to repeat the quests if you want to do them to get more eye's of fires... but you only use an eye of fire if you summon the zakum. otherwise you just need an eye of fire in your inventory to enter.
Quote:
Originally Posted by Nightblade
At any point should a Ranger/Sniper use Inferno/Rain/Eruption? And if a Ranger has a 25+ Inferno when should they use it compared to Rain? Is Bomb or Iron Arrow effective at all due to the lack of an element and mob effect?
Also, I'm assuming that you should be wearing all dex gear because you'll want as much power as possible, though its something that could be a good thing to mention. An extra 10-20 dex after switching from speed shoes/speed bow/bone helm could make a difference, especially if each and every Ranger/Sniper does it.
(By speed bow I mean I have a friend who has a 100-atk Marine Arund and a 97-atk Dark Arund, both of which have different purposes. The Dark Arund is for larger maps, especially when soloing, but the 100-atk Marine is for say Vikings parties, Gatekeepers, when partied with a Hermit/Cdit, etc)
Also, use the least amount of animated stuff possible. Take off anything flashly (Devil, sun, moon, underwater, etc), disable your pet, use invisible capes, gloves, and possibly shoes if possible to reduce the amount of pixels moving on a screen. Lastly, disable whispers/chats and blacklist anyone not in the zakum until the run is over. That could save a ton of people from d/c'ing.
yeah, uh, firstly you do not use any mob attacks at all during the entire fight. just use strafe the entire time no matter what, and if they get on top of you the warriors will clear it ASAP or your mortal blow will help (this is completely different if you are in the mob party, but mob parties are for experienced zakum'ers)
of course you utilize every piece of DEX that you can possibly have. do whatever you can to get the highest damage range during this fight, speed is not a factor.
of course you take off all of the effects and take your pet off, but i haven't heard that you need to wear transparent stuff. i guess that would make it easier.
also you should keep your buddy list / whispers / chats disabled through the fight so you do not get distracted.
Quote:
Originally Posted by CometSan
if i get disconected from the zakum fight do i respawn in the zakum battle map or do i get warped back to town?
you aren't warped back to town... You return to the Door to Zakum and you are unable to reenter the zakum fight until all members that are in the altar have left.
Quote:
Originally Posted by mjeuuu
I have a question, one that might be extremely dumb actually. The thing is, I've never even been in the Zakum room. I didn't wanna bother trying Zakum until 12x on my hermit, but now that I quit my hermit I guess I'll have to wait even longer...
Anyway, my question is: how do you move from one side of Zakum to the other? Are there portals that teleports you between the platforms or anything like that? I'm guessing you'd recieve 1hk bump damage for just trying to walk trough him.
You don't have to worry about traveling from side to side before you kill all of the eight arms [which summons the actual Zakum body]. Before the eight arms are killed, the body does 1.5-2.3k damage. There is a teleporter on the top right and top left of the Zakum map which takes you to the top left and top right respectively. You do NOT try to walk through the body during the actual body fight, EVER. It does 7-8.5k touch [instant kill]. You will never need to transfer sides unless the mob party is so small that it is hardly doing anything, which you will then be told to migrate to the other side. All parties, and their locations, are planned before the fight to prevent having to switch sides during the middle of the fight.
Quote:
Originally Posted by CometSan
another question:
is it true the Zakum helm is nerfed in all other versions that have zakum? as in it has a lv999 requierement so no one can where that beastly hat.
in case of the hat getting nerfed what would happen?
-all zakum helms (1) get lv999 requierements and no one i gMS can wear it anymore (good!)
-zakum helm (1) doesnt drop anymore and all the noobs and hax0rz that payed "them" for a helm now have an unfair advantage over the rest of the population for all eternity (no good!)
no other version's Zakum has ever dropped a Zakum Helmet (1) from my knowledge. They all drop Zakum Helmet (2)'s, which have 4/4/4/4 stats and 10 slots which can be upgraded to Zakum Helmet (3) to 6/6/6/6, but a loss of 3 slots.
I don't think that any of the other version's helmets were ever nurfed, but they were never as good as ours. I would never expect something like that to EVER happen in gMS.
Quote:
Originally Posted by tazha
I have a question regarding mob party. I know mob party's job basically is to kill the small little zakum's minions. However, how does it work? What are the good jobs to be a part of the mob party? When the monsters spawn, where will it spawn? At any random point or specific point? How can the mob party kill these monsters without making things difficult for the main parties?
I hope I make sense. -_-' Thanks
as a sniper, I would use ice as soon as the mobs are spawned and then strafe them away at a distance, and once they come to the right corner [or in erruption's range], start using erruption to kill them.
best jobs at mob party - rangers, ice mages, fire mages, and dragon knights.
rangers are excellent at killing the blue mobs that are summoned AND the regular mobs, in my opinion they are the best class for the mob party.
the ice mages are just fast killers; extremely helpful for the weaker, brown mobs.
fire mages can use explosion to break the blue mobs apart.
dragon knights are extremely helpful with bringing all of the mobs that are spawned to the corner, thanks to dragon roar.
the mobs always spawn from the same place; directly in the center of zakum's belly. however they try to fly away from the belly as fast as they can, so if you don't attack it within a split second of the mobs being summoned, you won't hit them.
it makes it less difficult for the rest of the attackers since all of the mobs are not in their way; they are all being brought to the right side and out of the firing range of the left side. the main reason for the mob party is to help out the hermits/saders/WKs/DKs/CBs/etc to not attack the mobs, rather the body so that the HP of the body goes down faster than it would if they had to attack the body also. mob parties are really only helpful for the lower levels / weaker ones, the ones that can't handle the mobs by themselves on the left. this is what bera does, and i believe that windia does it also.
Quote:
Originally Posted by tazha
I understand from your previous reply to me that the monsters spawned on the center of the zakum's tummy. I am just wondering about one more thing, will the main parties stop atking at that split second when the monsters spawn? Or will the mob party have to try to lure the monsters away from the main parties within the very split second it spawns before the main parties accidentally aggrevate them?
Second one [bold and underlined]
The left side never stops attacking [unless the zakum casts a weapon defense up skill, causing all non-magical attacks to do 1 damage, or the magic defense for the magical attacks].
Quote:
Originally Posted by mr_vortexx
this is more of a settings problem, not a zakum perse, but i went to my first zakum, u had all the resolution low, no sounds no shake, nothing. i entered the altar, no problem, a lil 10sec lag perhaps. while in the altar, all semmed fine, but when we summoned, i lagged out right away. yes its true ppl did attack right away, however i was hoping for some luck there. i dont lag when clock boss is summoned or when i enter pianus cave.
my computer is weak sauce, its a laptop(problem 1 lol) 256 ram, 1500MHz processor, 1.50Ghz. running windows XP profesional. i am not much of a computer person, i basically can turn it on, keep it virus clean and use it lol.
is there something i can do so i wont lag out that doesnt cost much money (or nothing at all). i live in south america, stuff here is rare and xpensive, i cant buy a new computer since i need this laptop for work.
thanks for the time and the help.
you should definitely have people wait to attack 10 seconds after the summoning. also, in bera, we always spam our attacks & cast our skills for about 10 seconds before summoning so we prepare ourselves for the lag.
if that doesn't work, i would upgrade your RAM to 512. it shouldn't cost THAT much, and 1.5 ghz processor is NOT that slow. i have 1.83 ghz and 512 RAM and i do fine at zakum; only time i've lagged out was randomly during the middle of the third body; and that was once out of around ten times i've been.
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